I made this game in one month using AI

The creator developed “Collapsed State,” a customizable, AI-driven roguelike game built on a unique AI-generated engine that enables deep modification without traditional licensing constraints, combining elements from popular games and designed to run on low-end PCs. The project, available on Steam with full source code on Gumroad, showcases how AI tools streamline content creation and game expansion, offering developers unprecedented flexibility to build and personalize their own games.

In this video, the creator presents “Collapsed State,” a game developed over one month using AI-driven workflows, building upon previous experiments of making games in one hour and one day. The game combines elements from Faster Than Light, Stalker, and Escape from Tarkov, focusing on inventory management, role-playing, and a post-apocalyptic setting that can run on low-end computers. Uniquely, the game is built on a custom AI-generated game engine, avoiding licensing fees and restrictions typical of engines like Unity or Unreal. The creator is launching the game on Steam and selling the full source code on Gumroad, allowing developers to customize and build upon the project freely.

The game features a professional-looking splash screen and main menu, both fully customizable using AI tools like Revolt GPT. It includes a roguelike save system where players progress through zones, losing progress upon death but able to continue if alive. Players can manage a grid-based inventory system, equipping items in appropriate slots, and moving gear between their backpack and safe house stash. The gameplay loop involves deploying to various zones, exploring a map with fixed points of interest, and encountering events that can be resolved through a D20-style dice roll system influenced by character attributes.

Encounters in the game range from combat with bandits or hostile creatures to looting caches with traps. The modular design allows for easy expansion, including the potential to integrate more complex gameplay layers such as first-person shooter or top-down combat modes. The creator hints at future developments, including an AI-generated Doom-like engine for more immersive combat experiences. This modularity and AI integration make the project highly adaptable for developers wanting to create their own unique games within this framework.

Customization is a key focus, with the video demonstrating how to add new items, encounters, and zones using AI. The creator shows how AI can brainstorm and implement new content, such as weapons and events, which can then be enhanced with custom images. A utility included with the source code helps convert 3D models into orthographic images suitable for in-game icons, streamlining asset creation. This process leverages open-source models from platforms like Sketchfab, making it accessible for developers to personalize the game’s visuals and content extensively.

Finally, the video highlights the advantages of using a zero-engine AI-generated platform, which allows for deep and easy customization beyond what traditional engines permit. The creator showcases a dramatic style change of the main menu using AI, illustrating the flexibility of the system. Viewers are encouraged to wishlist the game on Steam, subscribe for updates, and consider purchasing the source code and Revolt GPT for offline AI development. This project exemplifies a new paradigm in game development where AI tools empower creators to build, modify, and expand games with unprecedented freedom and efficiency.