AI plays doom, quake and pokemon red

The video demonstrates an AI, combining large language and vision models, successfully playing classic video games like Doom, Quake, and Pokémon Red by interpreting game screenshots and making gameplay decisions. It highlights the potential of multi-modal AI systems to understand complex visual environments and autonomously navigate and combat within these games, showcasing both impressive capabilities and current limitations.

The video showcases an innovative experiment where an AI, specifically a large language model combined with vision capabilities, is tasked with playing classic video games. The focus is on using a vision-language model to interpret game screenshots and make decisions based on the visual information. This approach allows the AI to interact with old-school MS-DOS games like Doom, Quake, and Pokémon Red, which traditionally require manual input or specialized emulators for gameplay.

The setup involves capturing screenshots from the game and feeding them into the AI model, in this case, GPT-40. The AI analyzes the visual data to assess the game state, such as the player’s health, ammunition, and the presence of enemies. This process demonstrates how the AI can understand complex visual scenes and extract relevant information necessary for gameplay decisions. The experiment emphasizes the potential of combining vision and language models for interactive tasks like gaming.

During the demonstration, the AI is shown actively playing Doom. It receives real-time visual input, processes the information, and then makes decisions to navigate the environment and combat enemies. The AI’s understanding of the game state is evident as it reports its health status and ammunition levels, mimicking a human player’s situational awareness. It then proceeds to engage enemies, following a prompt to eliminate all threats before moving forward.

The AI successfully clears a room filled with enemies, which is highlighted as a notable achievement given the complexity of interpreting visual cues and executing appropriate actions. Despite some moments of confusion—such as misjudging remaining enemies—the AI manages to survive and continue playing. This demonstrates both the capabilities and current limitations of vision-language models in dynamic, fast-paced environments like classic video games.

Overall, the video illustrates a compelling proof of concept: large language models equipped with vision capabilities can autonomously play and navigate complex video games by interpreting visual data. This opens up exciting possibilities for future AI applications in gaming, automation, and interactive entertainment, where understanding and reacting to visual information is crucial. The experiment underscores the progress toward more integrated AI systems capable of multi-modal perception and decision-making.