It probably couldn't get worse right?🤯#code #codebullet #gamedev

In the video, the creator develops a game where players combine fruits, starting with cherries to eventually create a watermelon, but encounters significant performance issues due to the game spawning an infinite number of fruit objects. Despite the chaos and a crash that results in lost progress, the creator maintains a sense of humor and celebrates a small victory when they finally get the game to run without crashing.

In the video, the creator is developing a game that involves combining different fruits, starting with cherries. The objective is to combine two cherries to create a strawberry, and then continue combining fruits until reaching the ultimate goal of a watermelon. The creator expresses excitement about getting the cherry-to-strawberry combination working, indicating that this is a foundational mechanic for the game.

As the creator tests the functionality, they successfully implement the combination of cherries into strawberries. However, they encounter unexpected issues when they attempt to run the game. The frame rate drops significantly, and it appears that the game is trying to spawn an infinite number of fruit objects, which leads to performance problems. The creator humorously laments the situation, expressing frustration with the unexpected behavior of the program.

In the midst of troubleshooting, the creator realizes that they cannot stop the program from running or close Unity, which adds to the chaos of the situation. They note that the program is using an excessive amount of RAM, which is not ideal for game development. The tension builds as the creator worries about the potential loss of their work due to the program’s instability.

Ultimately, the program crashes, which the creator sees as a “solution” to the problem, albeit an inconvenient one. They express concern about whether their recent work has been saved, only to discover that the scene is completely empty. This moment highlights the challenges and unpredictability of game development, as the creator grapples with the consequences of not saving their progress.

Despite the setbacks, the creator maintains a sense of humor and determination. They celebrate a small victory when they finally manage to get the game to run without crashing, exclaiming, “we did it, we game baby!” This reflects the ups and downs of the development process, showcasing both the frustrations and triumphs that come with creating a game.